SPACEVR RAISES $1.25 MILLION{Traveling to space is about to get a great deal more easy

Traveling to space is about to get a whole lot more easy in the near future thanks to the continuing advancement of virtual reality technology. The business has just announced that they have raised a respectable sum of seed financing led by a $1 million investment from another along with Shanda Group $250,000 from Skywood Capital. The investments will be used to accelerate the continuing development and launching of SpaceVR’s Overview 1, what they are saying will be the world’s quite first virtual reality camera satellite.
SpaceVR is based in the center of San Francisco’s appearing nano-satellite sector. The startup is looking to benefit from the latest in miniaturized satellite technology to create breathtaking and immersive space travel experiences that can be viewed on all existing virtual reality apparatus. SpaceVR’s state of the art satellites, called Overview 1, will give users unbelievable panoramic views of Earth from space and enable them to experience the very first 360-degree video content from Low Earth Orbit. CEO Ryan Holmes and SpaceVR Creator will be introducing Overview 1 during his keynote notes.
Their Overview 1 satellite and SpaceVR lets you experience space in 360 virtual reality.
Their Overview 1 satellite and SpaceVR gives you the ability to experience space in 360 virtual reality.
At the origin of every major difficulty – climate change, poor education systems, war, poverty – there's an error in view that these things do us influence, that these things are different. We built Overview 1 to change this. Opening up space tourism for everyone will provide a new viewpoint in how we view our world and how we process information. Astronauts who've had the chance to to encounter Earth and outer space beyond its boundaries share this outlook and it has inspired a means that is better to be championed by them. We believe that this really is the greatest priority for mankind right now,” explained Holmes.
The Overview 1 micro satellite.
The Overview 1 micro-satellite.
The VR satellites will offer users an unprecedented view of space, and the planet Earth that until now has only been accessible to a handful of astronauts that are blessed. Currently the strategy is to launch a fleet of Earthbound Overview 1 satellites, though send their cameras through the entire solar system and the firm hopes to expand way beyond our planet.
After this first round of investments and today the successful financing in their Kickstarter campaign, SpaceVR is on track to have their first demonstration Overview 1 satellite launched and functional right as early 2017. While the satellite and the essential ground communication here systems remain developed, the company will even be focusing for their 3D orbital experiences. Although I ca’t picture the firm will have much trouble locating interest, finding the right outlet is an essential step.
It's possible for you to view the SpaceVR Kickstarter video here:

While the first plan for SpaceVR and the Overview1 was to develop a camera to capture the experience aboard the International Space Station, they shifted directions and determined to develop their small autonomous satellites. With satellites that they control, SpaceVR wo’t be determined by the astronauts, who've limited time available, on the ISS for capturing new footage, but instead they're able to simply do it themselves. SpaceVR is working on the development of Overview 1 with NanoRacks, a firm that focuses on helping new firms establish and develop space technology capable of being deployed in the ISS. You can learn more about SpaceVR, and enroll to preorder a year’s worth of VR content (for only 35 dollars!) on their web site. Discuss further in the SpaceVR newsgroup over at 3DPB.com.

If you desire to visit space, you need a Donald Trump-sized bundle or the kind of patience only the Dalai Lama can relate to. A new company called SpaceVR wants to change all that, and if it's successful you'll just need a VR headset and $10 to orbit the Earth.

The firm found a Kickstarter to make this occur. The strategy would be to send a miniature 12-camera rig that fires at three dimensional, 360-degree video to the International Space Station aboard a resupply mission. New virtual reality footage will be available every week, but will only be accessible with a subscription. As Isaac DeSouza, SpaceVR's cofounder and CTO puts it, "it's like Netflix, except you get to go to space." "IT's LIKE NETFLIX, EXCEPT YOU GET TO GO TO SPACE."

(In the space industry, planes that make parabolic flights are lovingly known as "vomit comets." When I told SpaceVR CEO Ryan Holmes that pairing that type experience with the sometimes dizzying side effects of VR sounded tenuous, he joked, "you'll just have to throw up before you go.")



You can get a year-long subscription by contributing $250, which also grants you early access to the content to SpaceVR up front. Other donation rewards include things like files and 3D models of the camera, a Google Cardboard headset, and there are amounts where you are able to sponsor entire school's worth of access or a classroom to SpaceVR.

They will have the camera moves to different areas around the ISS after SpaceVR gets a few recording sessions out of the way.

The aim will be to dwell stream the virtual reality experience, but the difficulty right now is bandwidth — particularly, the connection to the World of the ISS. The space station can send data to Earth but firms with gear on board just have access to half of that. But DeSouza says they'll be requesting more. SpaceVR would need access to around 60 megabits per second to do high quality live streaming virtual reality DeSouza says.

Way down the road DeSouza and Holmes picture numerous other options for their virtual reality experiences, like joining astronauts or riding in the spacecraft together as they re-enter the atmosphere of the Earth's. But that all will have to wait until the first footage was sent back and everything looks okay. "We are so dead-focused on 'just get it done' that the complete storytelling aspect is something we're going to need to look at later," Holmes says.

I have heard enough about the powerful beauty of rocket launches to understand there is no substitute for being there. But virtual reality was definitely the next best thing.

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